Flow — 4/5
Incredibly engaging to watch, mainly in that it feels like something new, even as it feels like something very familiar—a very long video game cutscene. And beyond that even, the general language of video games. The way the camera moves, often, feels like the janky ways you move your Playstation joystick, imperfect, trying to balance your character within the scenery. Third-person, but with the POV of the God-player who can see all around them. And I think all of that speaks to a growing comfort with the language of video games (re: lower fidelity), and a general comfort that a good movie is good despite its lack of fidelity. And within that, the limitation of your tools becoming the chance to explore new ways of doing things. I think there has been a discussion for many years about how movies can be more like video games, and the end result of that has always been 'be more interactive!,' and I think this movie is more closer to the truth of how to bridge those two worlds together. The style of video games is that it makes you feel as though you are the character; it's immersion, beyond the virtual reality sense of the word. The movie is good because the whole thing feels like you, along with this cat, are being carried away. You feel part of the story. It feels, thirty years later, like the dream of 'Myst' come to life. And then, beyond the mechanics of how it tells its story, it's beautifully simple in its message and how it's conveyed: in a world filled with helplessness and loss, there is the hope that something better can come out the other side.
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